Love the game, it has a lot of potential but when checking the name of hololive member's card with their entry ticket it appears as a discrepancy (only checked with Ina and marine 4now) even though it is correct and when let through doesn't give a penalty, not a priority but just a small bug i noticed Keep up the good work :D
I'll look into the translations if the demand is high, its quite a small game so... I'll let you know, as byb42 knows russian by heart should be easy for him to translate everything.
Hey there, just gave the game a play and really enjoyed it. Only got 2 of the endings, gonna go back for the other two later. Would love to see the concept expanded upon, but as someone who hasn't actually played the original Papers Please, I'm not really sure what else could be done.
Aside from what other people have mentioned regarding bugs, I encountered a couple of times where someone's birthdate just had a 0 in the day column and was still considered a valid birthdate (penalty for denying, none for approving). Also it seems like you don't get a penalty regardless of whether you approve or deny Ina, but that might be intentional.
Thank you for the feedback! I may just fix the issues and let it be since its just a gimmick game.
Birthdate mistake could be my error, added it last minute literally and for the VIPs I just forgot to add a check so thats why you dont get penalties when you deny the perfect documents. Will look into those!
It's really fun playing this game. And there is DEFINITELY *in matpat voice* LLOOOOOOORRRRRREEEEEEE in this game. Knowing Emico is in here, there is definitely ARG Lore in this game which I already found few of them.
THIS GAME IS AMAZING, love the first ending i got, will 100% recommend to others, of course it has the small bugs,but those are easily worked around, thank you so much, cant wait to find the other 3 endings!
Well, if you want my opinion, aside from fixing the known bugs, having more and more of the Hololive Girls show up, even if its for just one gag (like how Marine does) would be nice. Also, the manual shows that there is an ID card color for the Holostars, so having them would be nice too. You don't need to add more endings in a way that it just copies Papers Please, just more content with the people showing up to the booth.
I'm really enjoying this! May I have your permission to post a playthrough of this to my YT channel?
I got through day 2 and then got stuck at the end of the shift and had to restart the game; though, I see someone else has already alerted you to this.
Sorry its just I am unable to update the jam game until 21st. (when the jam is over). If you still get stuck after reading the disclaimer on the game page, heres the safest one:
Just stamp some people in the beginning then wait until the clock reaches 6pm (around 5 minutes of waiting.. Sorry..). Then you can continue with the story characters and after that it should go to the next day. Sorry for the trouble!
Bug #1: Inconsistency Detected for hololive Members
When hololive members have their name on the ID, it's usually 2 lines. Example "Amelia Watson", and it will say Amelia Watson instead.
So when doing an inspection, it will always result into Inconsistent Data, even though the spelling and everything is right. And I think I know the reason
If you take a look at this screenshot, on the ID, it only chose Amelia, so the game thinks her name is Amelia, while the ticket is selected Amelia Watson. So Amelia =/= Amelia Watson, so the game think it's inconsistent.
Bug #2: End of shift stuck
When the shift ends, my game will randomly just stop working and stuck and never advance through the next day.
Ah yes yes I was just about to write a disclaimer about the end of shift stuck one. Such an easy fix too...
So the name one is just me forgetting that "enter" and "space" in text is different.. That's why you are getting incosistencies. Inspection is like %50 done but damn, does it take so long.
End of shift stuck can easly be bypassed via the player just sits and does nothing when nearing 6pm (in game). after the clock "stops" you can continue your gameplay. I'm sorry I totally forgot to add a devButton for skipping days... I was too focused on making it to the jam.
I will fix them up after the jam, thank you for clearly stating the bugs!! Appreciated!
Is it normal to have the game title saying (DEBUG)? Also is it possible to have it on full screen? I know it's just a jam project and it's awesome but still want to ask just in case. Thanks!
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Love the game, it has a lot of potential but when checking the name of hololive member's card with their entry ticket it appears as a discrepancy (only checked with Ina and marine 4now) even though it is correct and when let through doesn't give a penalty, not a priority but just a small bug i noticed Keep up the good work :D
I love the game. My only problem is sometimes its hard get the interactions to work on clicking them
Will there be a translation into Russian?
I'll look into the translations if the demand is high, its quite a small game so... I'll let you know, as byb42 knows russian by heart should be easy for him to translate everything.
I'm looking forward to it!
Hey there, just gave the game a play and really enjoyed it. Only got 2 of the endings, gonna go back for the other two later. Would love to see the concept expanded upon, but as someone who hasn't actually played the original Papers Please, I'm not really sure what else could be done.
Aside from what other people have mentioned regarding bugs, I encountered a couple of times where someone's birthdate just had a 0 in the day column and was still considered a valid birthdate (penalty for denying, none for approving). Also it seems like you don't get a penalty regardless of whether you approve or deny Ina, but that might be intentional.
Anyway, good game, really enjoyed it. :)
Thank you for the feedback! I may just fix the issues and let it be since its just a gimmick game.
Birthdate mistake could be my error, added it last minute literally and for the VIPs I just forgot to add a check so thats why you dont get penalties when you deny the perfect documents. Will look into those!
It seems that some of the characters (Kronii, Cecelia) have a line or two in their dialogue that appear out of order.
Also, could we get a way to skip the opening cutscene?
Out of order? That shouldn't be possible.? I will give it a look.
There already is a skip button for the opening cutscene, a secret developer button! (which is esc lol)
its a good game just need som fixing with the hit boxes on stamps id and tickets
Anyway to play in full screen? (sorry for dumb question
Sorry, for the elements to not break you can not fullscreen. I didnt have the time to check how to scale it up for evey resolution...
After few hours, I finally got all the endings.
It's really fun playing this game. And there is DEFINITELY
*in matpat voice* LLOOOOOOORRRRRREEEEEEE in this game. Knowing Emico is in here, there is definitely ARG Lore in this game which I already found few of them.
Wow, Emico really is ahead of me lol. Well thank YOU for spending such time on the game! Making the code worth getting written!
Thank you so much for the kind words! Glad you had fun with this game standing on sticks and stones.
The game had a few bugs, but it was fun! I'll look forward to see if you make some updates once the Game Jam is over.
Most likely but I am not sure on how to proceed since I am not a fan of copy-paste the actual game. Glad you had fun!
Well, if you want my opinion, aside from fixing the known bugs, having more and more of the Hololive Girls show up, even if its for just one gag (like how Marine does) would be nice. Also, the manual shows that there is an ID card color for the Holostars, so having them would be nice too. You don't need to add more endings in a way that it just copies Papers Please, just more content with the people showing up to the booth.
Thank you for The Game! You're awesome!
Current issues I've encountered:
- No scaling. On a 4K monitor, the text and interface elements are too small.
- It's hard to drag a ticket and documents into the window. You have to grab them by the stamp area, which is not intuitive.
- Hologuide closes when you click investigate the menu, so there's no way to search for rules matches.
- Game doesn't write the reason for a penalty.
- There's no way to pause and read the lore or rules. Please make the lore screen close on click and trigger that starts a shift.
---
My wishes:
- Voice acting of lines by mumbling in the neuro editor.
- Pekora acting not much as Pekora peko. I need more war crimes!
- Text log.
- Magnetization of rulebook to the shelf.
- Takodachi beeping on click.
- Some goal (save up for a ticket with a gradation from a limited visitor to VIP) (or save up for merch from a keychain to Yagoo's dakimakura)
Thank you for such a clean feedback! Let me share my thougts on them,
-I really couldnt look for the scaling stuff with the time I had, sorry for the inconvenience. (Might do after jam)
-I actually figured out how to fix that but... time constraints. (Will do after jam)
-That wasn't implemented, inspection is like a decoration at the moment. BUT the base is solid!
-Funny thing is penalty writes on the console in the editor lol. Couldn't implement it due time.
-I actually have the assets created by Emico for that.. Couldnt do it.
For your wishes, we actually have the post game screens couldnt implement in time. Others are good quality of life. I also like the beep idea!
Thank you again for sharing your thoughts!!! I am quite sorry that the game doesn't really match the expectations. At least mine lol.
I'm really enjoying this! May I have your permission to post a playthrough of this to my YT channel?
I got through day 2 and then got stuck at the end of the shift and had to restart the game; though, I see someone else has already alerted you to this.
I would be more than happy if you did!
Sorry its just I am unable to update the jam game until 21st. (when the jam is over). If you still get stuck after reading the disclaimer on the game page, heres the safest one:
Just stamp some people in the beginning then wait until the clock reaches 6pm (around 5 minutes of waiting.. Sorry..). Then you can continue with the story characters and after that it should go to the next day. Sorry for the trouble!
Found some bugs:
Bug #1: Inconsistency Detected for hololive Members
When hololive members have their name on the ID, it's usually 2 lines. Example "Amelia Watson", and it will say
Amelia
Watson
instead.
So when doing an inspection, it will always result into Inconsistent Data, even though the spelling and everything is right. And I think I know the reason
Refer the screenshot to this link.
If you take a look at this screenshot, on the ID, it only chose Amelia, so the game thinks her name is Amelia, while the ticket is selected Amelia Watson. So Amelia =/= Amelia Watson, so the game think it's inconsistent.
Bug #2: End of shift stuck
When the shift ends, my game will randomly just stop working and stuck and never advance through the next day.
Ah yes yes I was just about to write a disclaimer about the end of shift stuck one. Such an easy fix too...
So the name one is just me forgetting that "enter" and "space" in text is different.. That's why you are getting incosistencies. Inspection is like %50 done but damn, does it take so long.
End of shift stuck can easly be bypassed via the player just sits and does nothing when nearing 6pm (in game). after the clock "stops" you can continue your gameplay. I'm sorry I totally forgot to add a devButton for skipping days... I was too focused on making it to the jam.
I will fix them up after the jam, thank you for clearly stating the bugs!! Appreciated!
Is it normal to have the game title saying (DEBUG)? Also is it possible to have it on full screen?
I know it's just a jam project and it's awesome but still want to ask just in case. Thanks!
It's my first time making something decent in godot so I didn't have the time to look up what is that (DEBUG) thing.
Sorry, for the safest option we decieded to go for a windowed 3:4 approach. RETRO!